ARC Dungeon
A guest-playable Arc Testnet pixel dungeon with local settlement and self-published run records.
Launch live site(opens an external site)- DEMO
- TESTNET
Dungeon run
System signature
ARC Dungeon
Process diagram / not live data
01 / Context
Problem
ARC Dungeon turns guest hero selection, town entry, dungeon combat, local rewards, and optional self-published Arc Testnet run records into a compact RPG loop.
Boundaries
- Rewards, points, tickets, skins, and coins are local simulated game assets, not mainnet assets or transferable financial value.
- Published player-submitted records are not anti-cheat proof, server authentication, or verified wallet achievement.
- Real wallet signing and broadcast remain unverified here; connecting a wallet does not migrate the guest save file.
02 / System
Mechanism
Choose hero
Step notes
The guest starts without a wallet, picks a class, and reaches the town hub before any record publishing path appears.
Explore dungeon
Step notes
The run uses a daily local ticket, class combat, and dungeon rooms to create a playable testnet demo loop.
Settle locally
Step notes
Death or extraction resolves coins, rewards, tickets, and skins inside local game state rather than as onchain assets.
Publish run
Step notes
The player may submit a zero-amount self-transfer carrying public JSON, paying test USDC gas for a visible record.
Technical notes
- Game UX
- Frontend engineering
- Testnet boundary framing
- Pixel RPG
- Guest mode
- Self-reported record
Build lanes
Stack lanes
Interface
Guest entryHero selectionTown hubData/Realtime
Local save stateDaily ticket stateDungeon run summarySettlement/Trust
Arc Testnet contextZero-amount recordSelf-reported JSONAI/Operations
No AI claimNo anti-cheat certificationPlayer-led publication
03 / Evidence
Proof
Interface evidence

Media notes
The audited town hub shows the no-wallet guest state after entering the public Arc Testnet game.
Town hub
DEMOEvidence notes
Shows the audited no-wallet town state from the public game after the guest reaches the hub.
Class combat
DEMOEvidence notes
Documents the playable dungeon loop around hero choice, room combat, death, extraction, and local settlement.
Run publication
TESTNETEvidence notes
Frames testnet publication as player-submitted JSON, not a server-certified or anti-cheat proof.