ARC Dungeon

A guest-playable Arc Testnet pixel dungeon with local settlement and self-published run records.

Launch live site(opens an external site)
  • DEMO
  • TESTNET

Dungeon run

System signature

ARC Dungeon

Process diagram / not live data

01 / Context

Problem

ARC Dungeon turns guest hero selection, town entry, dungeon combat, local rewards, and optional self-published Arc Testnet run records into a compact RPG loop.

Boundaries
  • Rewards, points, tickets, skins, and coins are local simulated game assets, not mainnet assets or transferable financial value.
  • Published player-submitted records are not anti-cheat proof, server authentication, or verified wallet achievement.
  • Real wallet signing and broadcast remain unverified here; connecting a wallet does not migrate the guest save file.

02 / System

Mechanism

  1. Choose hero

    Step notes

    The guest starts without a wallet, picks a class, and reaches the town hub before any record publishing path appears.

  2. Explore dungeon

    Step notes

    The run uses a daily local ticket, class combat, and dungeon rooms to create a playable testnet demo loop.

  3. Settle locally

    Step notes

    Death or extraction resolves coins, rewards, tickets, and skins inside local game state rather than as onchain assets.

  4. Publish run

    Step notes

    The player may submit a zero-amount self-transfer carrying public JSON, paying test USDC gas for a visible record.

Technical notes

Roles

  • Game UX
  • Frontend engineering
  • Testnet boundary framing

Tags

  • Pixel RPG
  • Guest mode
  • Self-reported record

Build lanes

Stack lanes

  • Interface

    Guest entryHero selectionTown hub
  • Data/Realtime

    Local save stateDaily ticket stateDungeon run summary
  • Settlement/Trust

    Arc Testnet contextZero-amount recordSelf-reported JSON
  • AI/Operations

    No AI claimNo anti-cheat certificationPlayer-led publication

03 / Evidence

Proof

Interface evidence

ARC Dungeon town hub showing a guest player state, class controls, and the Arc Testnet game surface.
Media notes

The audited town hub shows the no-wallet guest state after entering the public Arc Testnet game.

  • Town hub

    DEMO
    Evidence notes

    Shows the audited no-wallet town state from the public game after the guest reaches the hub.

  • Class combat

    DEMO
    Evidence notes

    Documents the playable dungeon loop around hero choice, room combat, death, extraction, and local settlement.

  • Run publication

    TESTNET
    Evidence notes

    Frames testnet publication as player-submitted JSON, not a server-certified or anti-cheat proof.